There’s been lots of new changes made to Applied Energistics and we’re here to tell you all about them! Many recipes have been changed and a whole bunch of new items are at our disposal from this awesome and powerful mod.
We’ll go over how to extract power from your boilers in this episode and we’ll cover quite a few blocks in just a short time. First we’ll make the steam turbine and hook it up to our boilers to get the EU flowing. Next the Hobbyist’s, commercial, and industrial steam engines will be put to … Continue reading »
I had a very hard time recording this tutorial because of the vast wealth of information available on the boilers. Steam, MJ, and EU output calculations as well as heat-up times, required resources, and a whole host of other info is out there on Wiki’s and on the railcraft website for your researching pleasure. Had … Continue reading »
Learn how to build and use the rolling machine to make some huge Railcraft tanks in the second installment of this series!
A brand new series has started and its all about Railcraft, Here’s the first episode! Time to learn about Coke Ovens and Blast Furnaces – gotta start somewhere!
Our current Livestream series has been updated on the FTB Unleashed Livestream page – Episodes 1-7 are out (with all their parts) except of course for Episode 4 which was mercilessly devoured by an overeager cron job on Twitch Don’t forget to catch up on them before the livestream tonight at 7PM Eastern! Join us … Continue reading »
Building a modpack is not particuarly difficult, the hard part is making it good. This means looking at what ever mod does and deciding if you want it, and if it is worth having. Also you need to make sure it is compatible with your pack. Sometimes mods may conflict over recipes, or just crash … Continue reading »
So far you have been lead through the basic progression of your weapons, dragged through how so make a weapons. Now it is time to make them better, how much better? Depends how much attention you pay to this, your resources, and what you want. To do this we use modifiers. Modifiers are added to … Continue reading »